A bandit agent must keep trying the arm that looks best (exploitation) while occasionally trying others in case its estimates are wrong (exploration). Epsilon-greedy is the simplest rule: explore with a small fixed probability, otherwise exploit.
Implement epsilon_greedy_action(q_values, epsilon, rng). With probability epsilon return a uniformly random arm; otherwise return the arm with the highest estimated value.
q_values is a one-dimensional array of current value estimates, one per arm.rng is a numpy.random.Generator; draw the explore/exploit decision from it with rng.random(), and the random arm with rng.integers(...).int.Open one at a time. Each gives away a little more than the last.
Draw one number in [0, 1); if it is below epsilon, explore.
np.argmax already returns the first maximum, which gives the required tie-break.
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