A Generative Adversarial Network (GAN) consists of a generator G that produces fake samples and a discriminator D that distinguishes fake from real. They are trained in an adversarial game where D tries to maximize accuracy and G tries to fool D.
GminDmaxEx∼pdata[logD(x)]+Ez∼pz[log(1−D(G(z)))]In practice, use binary cross-entropy loss for both networks.
Implement:
gan_loss(d_real_logits, d_fake_logits, is_discriminator=True)
Computes the loss for discriminator or generator training.
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